the player, the character
You sit at your computer desk by the window, accompanied by the occasional sounds of the outside. It’s a tranquil Saturday, and you have taken a break from intensive game design courses to relax this afternoon.
During your break, you are notified that you’ve received an email titled, “HoDG”. A file is attached. Out of sheer curiosity and naive impulsiveness, you download it.
Tapping the mouse's left clicker, you start up the game application and press the start button.
“0%. LOADING...generating text...27%. LOADING...building assets...50%. LOADING... ERROR. UNABLE TO LOAD.”
the player, the character is an interactive fiction game made using Twine.
this is a final game project for a history of digital games class at my school! it took me approximately 3-4 weeks to complete.
the project's requirement centres around a story which creatively implements authors's quotes from "Debugging History: A Critical Lexicon", the primary textbook of the course, into some kind of narrative.
* the images will not load if you are not connected to the internet!
* the game might take a few minutes to load—refresh if it doesn't load!
* if you find yourself stuck in the same area, try clicking options you've previously chosen in the case that something has changed.
credits: story and art by artsy_vii
programs: clip studio paint, twine
date completed: december 5, 2018